Reading about War of the Chosen makes it sound like it’s bombarding players with new stuff. Forget consolidation or making systems more efficient: this is an expansion that’s all about adding more, more, more, with the expectation that it’ll do more good than bad. Instead, XCOM 2’s upcoming expansion pack, War of the Chosen, takes an entirely different approach. Long War 2 is great, but largely shifts the save scumming issue toward later in the game more than it specifically fixes it. That’s the idea behind the generally but not totally semi-official mod of XCOM 2, Long War 2. If I, personally, were a designer trying to improve these issues, I might focus on tightening up the strategic layer in order to let the best-in-class tactical component of XCOM 2 shine. The complex interactions of the various global systems in the game were tough enough to deal with, at appropriately high difficulties, that various XCOM 2 missions felt so essential that they led to save scumming: reloading constantly until you managed to get a good result. When it was released, XCOM 2 was a fantastic tactical combat game with an ambitious and occasionally frustrating strategic layer. We're thrilled to announce the return of GamesBeat Summit Next, hosted in San Francisco this October, where we will explore the theme of "Playing the Edge." Apply to speak here and learn more about sponsorship opportunities here.
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